Making Projects Tangible with Virtual Reality

Projekte mit Virtual Reality erlebbar machen Hero

Virtual Reality (VR) - a new field with a lot of potential. The healthy dose of imagination that was sometimes needed to get a sense of a project is now being replaced by a medium that stimulates the imagination of clients and prospects with simple but effective means. In the development and implementation of retail and exhibition stand projects, as well as wayfinding systems, Quandel Staudt is using the medium for the first time. The result: a gain for everyone involved in the project. "For the first time, we were able to give advance insight into the spaces we develop and design. The Google Cardboard headset and the 3D modeling program SketchUp seemed to us to be the right medium for playfully getting into a project. Impact and scale can be experienced in advance and even actively shaped - that was not only a useful feature for us, but also went down well with our client," says Marcel Staudt.